There's a quick dodge button and I'd like to have it on RMB, but can't because only action skills can go there. It isn't currently possible to remap the LMB/RMB functions. Not sure if it's just due to being online and syncing to server, but the merchant interface is a bit unresponsive, with a pause between selling each trash item. It has felt so far that I'm getting a reasonable amount of loot progression, not giant lootsplosions of mostly rubbish, but a decent amount with a reasonable rate of interesting stuff showing up, and some good stuff on merchants at least in the early game. This is very good and I hope it continues. The boss fight I've done is good, with nice clear telegraphs of attacks that are going to happen, not just by drawing attack zones on the floor but having some nice windup and pause on big attacks on a nice big clear model. Environment design is good, with some fun backdrops as you chop monsters. Effects stuff is on point and all nice and clearly readable. It's very pretty (Running on Very High settings 4K). If you back at wizard tier or higher ($40) then the prototype should be in your hands in a month or two - alpha will follow sometime in November, although if you backed at Wizard you should receive it sooner than November on steam early access! No word on when beta is set to hit yet, although SolarFallGames are aiming for an October 2016 release.So first impressions based on a couple of hours of play and getting to level 10: Yes you can find the ongoing kickstarter here - - the initial goal has been reached, so the game will be made, now we just need to push for them stretch goals! Umbra is a hack and slash arpg using the cryengine 3, it is based upon various titles including arpg's such as diablo 2 and path of exile, it also takes aspects of open world games such as skyrim, making for a truly awesome combination of action, loot and immersive story, all delivered in a graphically pleasing environment. Home Content Gameplay Affixes Character Development Housing What genre is Umbra?
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