![]() ![]() Moving dwellers into empty living quarters to fight off an attack is no good (they might start to breed ) also moving takes time power rooms when upgraded are deep and besides you don't want power disruptions because losing power means other rooms lose functionality (AND contrary to reports as I understand it Strength doesn't affect weapon damage anyways in-vault - which lines up with my own experience as far as I can tell dweller health and total dweller weapon damage is compared to an "incident" strength and the "incident" loses hit points until it's over whether that "incident" is fire, radroaches, raiders, feral ghouls, or deathclaws (or mole rats or whatever). ![]() You need to have one of the basic rooms at the entrance (living quarters, power, water treatment, dining). Why Water Treatment: Even fully upgraded it hardly has any "depth", so raiders don't run into the background (because there really isn't much background).\ ![]()
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